Technology
Xiaomi Launches Phone With Arm's New AI-Powered GPU
Xiaomi's new foldable phone features Arm's Mali G2-Ultra NX GPU, which includes AI-driven graphics enhancements. The technology may soon be available globally, but details on its impact and adoption remain unclear.

Xiaomi has launched its new foldable phone, the Xiaomi 18 Fold, in mainland China, featuring Arm’s Mali G2-Ultra NX GPU as part of its custom Xring O3 chip. This marks the first deployment of Arm’s AI-powered graphics technology in a consumer device, according to The Verge. The Mali G2-Ultra NX is designed to enhance mobile gaming by integrating AI-driven graphical techniques that aim to improve performance and visual quality without increasing power consumption.
Arm’s neural graphics technology, which includes AI upscaling, frame generation, and denoising, is intended to deliver smoother gameplay and higher resolution without draining battery life. Chris Bergey, Arm’s EVP of Edge AI, stated that the technology could be available in other devices, including Google’s upcoming Googlebooks, by next year. However, the exact timeline and device compatibility remain unspecified.
The Mali G2-Ultra NX is said to offer an 85% performance increase over Xiaomi’s previous GPU and a 14% improvement over Arm’s previous flagship GPU in non-AI gaming. The AI-driven enhancements are expected to allow for up to four times the frame rate when combined, though the actual user experience may not feel four times faster due to potential latency from frame generation.
The technology is also expected to be available in a broader range of devices beyond flagship smartphones, including Premium and Pro configurations. Xiaomi’s upcoming Pad 9 Pro Max tablet, which pairs the GPU with a larger battery and cooling system, may offer even more performance, with a 3.2K resolution at 120 frames per second. Bergey noted that the GPU’s power consumption is capped at 2.5 watts, with 1.5 watts allocated to the GPU itself, making it suitable for sustained gaming without overheating.
While the technology is being rolled out in China first, Arm has not yet confirmed when or how it will be made available in other markets. The company has also not disclosed which game engines or titles will be the first to support the new graphics features. Developers will need to integrate the technology into their games, though engines like Unreal Engine and Unity can assist in the process.
The introduction of neural graphics in mobile devices represents a significant shift in how games are rendered and experienced on smartphones. However, the full impact of this technology on the gaming industry and consumer experience remains to be seen. As Arm continues to expand its AI-driven graphics capabilities, the global rollout of this technology will be a key development to watch.
The Verge reports that Arm is not the only company attempting to bring PC-level graphics to mobile devices. Developers of games like Stellar Blade have already begun using similar techniques on the Nintendo Switch 2, which also features an Arm-based chip. This suggests a growing trend in the industry to leverage AI and advanced graphics processing for mobile gaming, though the full extent of this trend and its implications for the market are still emerging.